Manual linking

Normally, linking is done automatically or using link command. If you want to link it manually, you can do it following way.


Add the following lines of code to your settings.gradle file:

include ':@shakebugs_react-native-shake'
project(':@shakebugs_react-native-shake').projectDir = new File(rootProject.projectDir, '../node_modules/@shakebugs/react-native-shake/android')

Then, include the following dependency to app-level build.gradle file:

dependencies {
implementation project(':@shakebugs_react-native-shake')
implementation fileTree(dir: "libs", include: ["*.jar"])
implementation "${rootProject.ext.supportLibVersion}"
implementation "com.facebook.react:react-native:+" // From node_modules

Update the getPackages() method:
@Override protected List<ReactPackage> getPackages() {
List<ReactPackage> packages = new PackageList(this).getPackages();
// Packages that cannot be autolinked yet can be added manually here, for example:
// packages.add(new MyReactNativePackage());
packages.add(new ShakePackage());
return packages;

If you do not have multiDexEnabled, update app level build.gradle:

defaultConfig {
applicationId "com.shakebugs.react.example"
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 1
versionName "1.0.0"
multiDexEnabled true

Enable touch tracking in Android apps by adding following code to the
package com.shakebugs.react.example;
import android.view.MotionEvent;
import com.facebook.react.ReactActivity;
import com.shakebugs.shake.Shake;
public class MainActivity extends ReactActivity {
protected String getMainComponentName() {
return "example";
public boolean dispatchTouchEvent(MotionEvent ev) {
Shake.handleTouchEvent(ev, this);
return super.dispatchTouchEvent(ev);


Open your project in the Xcode by clicking project's .xcodeproj file.

Copy RNShake.xcodeproj from $rootDir/node_modules/@shakebugs/react-native-shake/ios/ to the Libraries folder of your project.

Drag the libRNShake.a from the Library Products folder to the Link Binary With Libraries in the Build Phases section.